Last week I talked about choosing support gems to go along with my Fireball in Path of Exile, now I want to talk about secondary skills, auras and heralds that assist with my build and allow me to reach the higher levels of damage that gives the build synergy.
I talked all about fireball last time, however, there’s a secondary skill I’ll be using to make it all better. I’m using a skill called Magma Orb, which bounces a firey orb along the ground and it damages enemies. It’s an alright spell, does alright damage, but I’m not going to use it for that. I’m going to use it in a different way. There’s a support skill called Arcane Surge, which boosts your damage, cast speed and a few other things after a certain amount of mana spent. There are curse skills, and one in particular, Flammability, is really useful for this build. The Flammability curse makes enemies more susceptible to ignite, which is what was good about fireball, and with Immolation support, ignite enemies take more fire damage. Thus flammability is a great curse to have around. But why am I talking about it now? And why with Magma Orb and Arcane Surge? There’s a support gem available, called Curse on Hit, which makes everything tie together nicely. I throw Magma Orbs, enemies get hit by them, get cursed with Flammability, and I get a damage boost from Arcane Surge, and then use my more powerful, better supported main skill, Fireball, and have a great time doing decent damage.
I do fire damage, as such I need to got more fire damage, there’s an aura called Anger, which adds fire damage to spells, and it’s a great boost, however it reserves 50% of my mana. There is a unique ring called Essence Worm, that gives +2 to aura gems sockets in it, and allows the aura to be used with reserving no mana. That would be massive if I could find one to use, however I have to stick with reserving the mana for the time being as I’m playing the content in the solo self found league, meaning I can only use what I find and craft myself. In the regular trade league this would be easy enough to get, but relying on random drops to get it is challenging, because there is no guarantee it’ll show up. Still, I’m hopeful. Auras also provide bonuses to your party, boosting their damage too. That has limited meaning for me though, as I’ve already mentioned I’m playing Solo Self Found.
There are also abilities called heralds, which act as buffs to your character, and provide skills with unique effects, or higher chance to inflict status ailments. Herald of Ash is the fire damage based effect, which increases fire damage, but also, if an enemy dies, it will then burn the surrounding enemies for a certain amount of damage. This is a permanent ability that’s always on, and reserves 25% mana. As you might be able to tell, I’m pretty mana starved, having only 25% mana actually remaining to use and cast.
As for other things I use, or at least plan to use, I have an Ice Golem, which increases Critical Strike Chance, and give a pretty substantial damage boost when summoned. I also have a decoy totem, which is a totem that taunts enemies and makes it so that the enemies focus on them, and I can run free and position myself. The totem can’t evade hits, and so it’s quite a rotation of trying to keep it moving, using Magma Orb, and actually attacking with Fireball.
Aside from that I still need to set up a Cast When Damage Taken skill, with Immortal Call, which provides temporary immunity to damage and is very useful in a pinch to help with survivability. It’s usually paired with a spell like Cold Snap, which can impair enemies, in Cold Snaps case, chilling the enemies, making them move slower.
I need to be considering my items among other things, so next week I’ll dive into that.
Have an excellent day! You’re all my favourites!