Following on from last week, I feel that I’m neglecting one of the most important differences about these games. The economy of each. Actually, Diablo has very little to write about and the main focus is on Path of Exile, #sorrynotsorry.
While Blizzard tried to monetise Diablo initially with the auction house, the game was revamped, the auction house removed, and the drop system reworked. Many items can be dropped, and the fact that the higher up the difficulty you go, the greater the legendary drop rate increases, so that at the top of the 18 tiers of difficulty, the legendaries are essentially flying at you. This doesn’t really work for a trading system, but it makes the game fun to invest time in, because you know you can get a bunch of different things very quickly. Legendaries and set armours dictate the gameplay, and certain synergies are valuable for position on the leaderboards, but most are relatively easy to obtain within a reasonable amount of hours.
The Path of Exile in game economy relies on person to person trading, drop rates that are rare enough that you will see the rarest item drop once in roughly every 10,000 hours of gameplay. Of course, there are the solo self found and hardcore modes in the game, but these, well the solo self found, don’t have any economy, and the hardcore has a similar, if slightly more expensive economy due to the the risk of death. In Path of Exile the items that have fixed stats and affixes are called Uniques and function like they do in Diablo with one key difference. They don’t dictate a build, very few have builds built around them, and they are drop infrequently at best. While in my time playing Diablo I am pretty certain I’ve had all the Monk unique items, I know there are many Unique items in Path of Exile that I am yet to see. There are even some rare items I’m yet to see.
Uniques do have value, well, some of them do, and in game currency is limited to orbs, their rarity and use dictates the economy and the value of items. Rare items in the game, those rolled well, and with certain modifiers, or a decent base, are more valuable than Uniques in nearly many cases. In the end game, as I’ve mentioned before, there are two warring entities, the Shaper and the Elder, both of which can impart special modifiers onto items, creating them a base for the crafting system, and if they are of high item level they can be very desirable based on the item. This forms a foundation for highly saught after items, and as they’re rare, like very rare, I’m yet to find a decent base item with a high enough item level, and a shaper or elder influence on it, and I’ve played for 400 hours. Maybe a lot of that was inefficient, but rare drops are rare, and I enjoy that about the game.
Item levels are important, as the higher the item level, the higher the tier of modifier that is permissible on the item. For example a life modifier on a low level (level 1 for example) would be Tier 12 or 13, and confer 10-14 life on to the item, however a life modifier on a high level item (level 86 for example) could be Tier 1, and confer 120-129 life on to the item. Thus, a high level item is more desirable than a low level item, as the possibility of rolling that higher tier modifier is higher.
There are two main forms of currency that are frequently traded, Chaos Orbs and Exalted Orbs. Each have their own function, and in the most recent patch we’ve see a significant shift in the economy because of the way they can be used. A Chaos orb has a moderate drop chance, of the time spent playing in end game content, you’d expect to see one every 10-15 minutes I reckon, but an Exalted Orb is typically seen somewhere been 20 to 100 times less. I found my first one before Rachael found her first, then she found 4 in the time it took for me to find my second one.
Chaos Orbs allow you to reroll a rare item, and change the properties of the item. Using these on high level items can get you high tier modifiers, but it could also chose the lower tiers of the modifiers you are after. This then means that you can somewhat craft an item looking for the perks that would benefit you, and they could roll well, and you have a usable item. An Exalted Orb works in a different way. You can have up to 6 modifiers on a rare item, however if you have a slot free, you can add a modifier with an Exalted Orb, and their usefulness cannot be understated, it allows you to add a modifier to an item, and one modifier can make a significant difference to the value of an item. Typically you’d use these on high level, high tier modified weapons to add an additional perk and make a potentially excellent item. Of course, it’s random, so it might not work out how you wanted, but the possibility is there.
There is also crafted modifiers which cost certain amounts of currency. The use of Exalted Orbs because of this crafting has impacted the economy such that the flow of Chaos Orbs is plentiful, and the flow of Exalted Orbs is somewhat restricted. The start of the league 1 Exalted Orb was worth approximately 110 Chaos Orbs, but, with their new use, and their general rarity, the value has gone up massively to approximately 170 Chaos Orbs right now, after hitting a high of 197 Chaos Orbs a few weeks ago.
The Path of Exile economy resets with the season, everything is allowed to have a chance to find it’s place in the new meta, and how useful it is to the current state of the game.This 3 month cycle of season resets allows the economy to reset and keeps it fresh and able to evolve. It also keeps the game interesting, and really enjoyable for me, but I like seeing whats going, and hoping for that valuable drop.
I hope I’ve covered this in enough detail, I kind of jumped around while writing, but I think I’ve covered all I wanted to cover. Thanks for reading!
Have an excellent day! You’re all my favourites!